Thoughts, reviews, rants, laments, and general chatting about the wonderful world(s) of comic books.
Showing posts with label Scott Behnke. Show all posts
Showing posts with label Scott Behnke. Show all posts
Jun 20, 2015
The 40 Years of Comics Project - Day 116: Adventurers #10, November 1987
The end of book 1 of Adventurers (which I have mistakenly been calling The Adventurers to this point), and I think it's time for a break. I'll admit that over the last few issues I've been enjoying the story a bit more, but it's just not grabbing me the way some other comics do. There's also a bit of a jarring shift in art style this issue, as rather than Kent Burles airbrushed art we have Burles' pencils inked by Jack Torrance. Sadly, I find this reduces the quality of the artwork to a pretty standard, nondescript level, though I can certainly see how it might allow production of the series to maintain an even keel.
The climax of the first adventure, "The Gate of Chaos" is pretty much destruction and action the whole way through. Having been able to read three consecutive issues, I'm getting a better sense of the aesthetic of the series. The eponymous adventurers are really just small parts of some larger machinations that are occurring in their world, which makes me feel like the series should have been named something that would not make one think that the universe revolves around the focal characters. This is a difficult balance to maintain in titling a series. Adventurers certainly gives you an idea of the kind of comic you're about to pick up, but I certainly expected something far more along the lines of the Advanced Dungeons & Dragons comic. This one could have been called "Anoria" (the world in which it is set), which would have communicated that the series was about the setting, not the characters, but then who would have picked up a series whose title conveyed nothing of what was contained inside?
So, the adventurers (those who've survived, anyway) triumphant, some of the devious plots foiled, and the party splits up. I have a far more complete run of book 2, so we'll see how that progresses, but maybe after a bit of a break. I think I want, once we're done with Klarion, to delve into the miscellaneous section of the letter A in my collection, and present some really weird stuff. But before that, we have two more issues of the witch-boy's adventures. I'll see you tomorrow for more necromantic madness.
Jun 18, 2015
The 40 Years of Comics Project - Day 114: The Adventurers #9, October 1987
A quick one today. The Adventurers book 1 nears its end, betrayal abounds, the dead return (sort of), and Tarrus, the bad guy, has a very strange-looking bird/dragon/plant from Little Shop of Horrors hybrid thingy that hangs out with him. This comic is weird.
Sorry. Busy day today. Back to something more considered tomorrow.
Jun 16, 2015
The 40 Years of Comics Project - Day 112: The Adventurers #8, September 1987
What does it say about me that the first issue of this series that I've really enjoyed is one where a couple of the main characters meet grisly deaths?
This issue made great use of caption boxes to give us some internality for the characters, virtuous and villainous, juxtaposed with relentless action sequences, and gave a splendid example of the way that the words and pictures of this hybrid medium can work together. The prose was deeply poetic, something I would not have expected given the previous issues of the series that I've read, so it was a nice surprise to open up something very different from what I was expecting this morning. Now I'm feeling more invested in the story, in the characters, and in what's happened to them previously. Not that this means that I'll go back and re-read, or get the missing issues. It's more like what I was mentioning about Barry Allen or Hal Jordan the other day, in that one can be nostalgic for something that wasn't really that great based on the treatment that something receives at a later date. Which, for all intents and purposes, is what nostalgia actually is.
There's only two issues left in this first book of The Adventurers, and I have a bit more complete a run of the second book. Troublingly, the editorial in this issue claims a 20-issue storyline for Book 2, but only 9 or 10 issues, including a zero issue, were published. Ah well. I can't hope too much for completeness in my project, but I find it's easier when I only have one or two issues of a series, rather than a whole run minus 2 or 3 issues. I'm a soft touch when it comes to getting invested in a protracted story line.
Back to Klarion tomorrow (which I actually started reading today until I realized it was an Adventurers day). I'm hoping, too, to get caught up on some of the articles I've been meaning to write over the last few weeks, and I'll post links to updated and completed posts like last time. That aside, I'll see you tomorrow.
Jun 14, 2015
The 40 Years of Comics Project - Day 110: The Adventurers #5, 1987
The back of this comic has a mail-order ad for American Comics, and it describes The Adventurers thus: "Hottest now comic book of 1986. Prices continue to skyrocket!" As I noted in a previous post on this series, I remember it being a pretty big deal at the time, but reading it now I am, again as I've noted, not really that impressed.
This issue does the same thing the last one did, wherein the climactic final page of the issue is also the subject of the cover. It could be because they're both based on the same script page, perhaps, but it's still a very strange practice.
Again, none of the characters seem particularly likeable in this issue, and in fact seem to be growing more and more self-involved. If I learned one thing from the many (many) hours of gaming I've done in my life, it's that teamwork is vital to the completion of adventures. If you don't trust your teammates, you're screwed. And I can't see how any of the characters in this series can possibly trust one another.
There is a nice Ray Harryhausen tribute in this issue, as Anubis, god of the dead, tosses a handful of dragon's teeth to the ground and skeleton warriors spring up from the ground where they land. Much as I may not enjoy the story itself, the creators are obviously invested in the fantasy genre, and do their damnedest to pay homage to what's come before.
Lastly, there's an interesting coming attractions page that lists the next 3 issues of The Adventurers that are forthcoming, and actually reveals that characters are going to die in each issue. It's an odd kind of pseudo-spoiler, and as with the covers depicting the final moments of the issue, as strange practice. I think I'd like to put the question to the creators of the series to see why they made the creative and business choices they did.
Back to Klarion tomorrow. See you then.
Jun 12, 2015
The 40 Years of Comics Project - Day 108: The Adventurers #3, 1986
Back to The Adventurers today, jumping into the middle of their story. It seems that evil is all around these unfortunate characters, from the Lord who hires them in the first place to their human-sacrificing compatriot in the dark robes (seriously, guys, don't the dark robes tip you off?). It seems, however, that rather than presenting completely altruistic heroes in this series, along the lines of the adventurers from AD&D, the writers of this series want to give their characters a bit more darkness, a bit more self-involvement. This is a tricky tactic, as one can often end up in these situations without characters that one's readers are invested in. A reader can only take so much of an irredeemable character.
I'm still unsure about the artwork in the book. Kent Burles obviously spent a lot of time on his renditions, but there's strange shifts in perspective that I'm not sure are intentional, and a strange flip from photo realism to almost caricatured facial expressions that's a bit off-putting. On a different note with the art, I think that the choice to put what is basically the climactic cliffhanger moment from the end of the comic on the cover is a strange one to have made.
I remember when The Adventurers was being published, and some of my friends who were also gamers were reading it, but I wasn't amongst those who were. I think it may have appealed to my adolescent self. There's just enough posturing from all of the characters that I might have interpreted each of them as badasses, but my (apparently) more mature self just sees them as sociopaths. Don't get me wrong; I still think that pulling off a fantasy hero is possible, but nuanced character does not necessarily mean complete scumbag who's only in it for him or herself.
I've quite a few more issue from the series, which I will dutifully get to, but I'm not really enjoying them that much, so I'll have to intersperse it with something else. What that will be, I guess we'll see. Tomorrow, that is.
Jun 10, 2015
The 40 Years of Comics Project - Day 106: The Adventurers #0, 1986
From fantasy comic to fantasy comic. Of the 12000+ comics in the collection, 749 are tagged with the fantasy genre, making it the 5th most numerous genre in the collection. Which, really, for a medium overwhelmed by the superhero, is pretty good.
There's the is weird danger with zero issues. This one was published after the first 4 issues of The Adventurers. It's fairly obvious that the issue is geared toward people who have read issues 1 - 4, rather than as an introductory story to bring people into the world of Anoria. I'd hazard a guess that what is revealed in this issue in some ways spoils the intrigue that probably unfolds (we'll see soon, I guess) in the previously published issues, yet there's no real warning inside that one ought to read this issue after the ones that numerically follow it. If I had the first four issues, it would be interesting to read them knowing what I now know, and contrasting it to how the series had originally unfolded. Sadly, that won't happen. It would be nice if I could finish off all of the series that I'm partially reading, but as my wife pointed out to me last night, collecting is not the purview of the poor. This project is less about completing series and more about reading comics.
The Adventurers, at least as represented in this issue, has something going for it, but in contrast to the AD&D comics I've been reading the last couple of weeks, it suffers for the comparison. I delved, a few years back, into the strange world of amateur Star Trek web series, fascinated by the idea that some people loved the show so much that they would plunge their time and money into continuing the series. What I came away from this experience with was the knowledge that there's a reason we have professional actors. I wonder if the same can be said of professional comics writers? The Adventurers is written by someone who obviously loves the genre, and loves the medium, but the dialogue, the plot, it's slightly amateurish. While this lends it a certain naive charm, it also highlights the technical acumen that a comics writer must master. Writing a comic is not like writing a screenplay or a novel. In this case, it's more collaborative, and there's an aspect of visuality that is occasionally difficult to write. I've attempted it myself, and the visual language is by far the hardest part to write with words. The nice part is that writer Scott Behnke acknowledges this in the prefatory material in the comic, noting that his writing "has improved significantly" since starting the project 2 years earlier. He also notes that "the best way to learn is by doing," and to note that one can always improve, can always learn, is the sign of an agile mind. I look forward to seeing this improvement in subsequent issues.
Problematically, there's very little action in this comic, it being mostly about the assembly of the party of heroes from the previous four issues. There is one double-splash page battle, a flashback, that's pretty cool, but everything else is talking heads, basically. Again, this points to the idea that this comic is intended not to stand as an introduction to the series, but as an expansion of the knowledge a regular reader already has. It might have been better to label it issue #4 1/2, but the zero issue seems to be a regular trope of the medium, and who are we to argue with tropes.
I'll stick with The Adventurers for a few more days, but it'll jump around a bit as I don't think I have that many consecutive issues of the series.
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