Jul 30, 2016
The 40 Years of Comics Project - Day 521: Batman, Inc. #8, October 2011
Some connectivity problems and some jet lag are going to make for a shortish post today. This is a cool issue, though, projecting as it does the notion of the superheroic world into the virtual world. It's hard for anything that takes place inside a computer simulation to not be compared to Tron or the holodeck, but Morrison's notion of "Internet 3.0" offers some thoughts on problems of tactility, how one might deal with phobias inside a virtual world, and how we might actually become superheroes in a world where the only limits are 1s and 0s.
There's a nice nod, in the title of the third chapter of this story, to one of the very first all-digital graphic novels, a Batman book called Digital Justice from 1990. It's a meta-callback, really, in that the actual graphic novel is meant to take place in a nebulous "future," and has very little to do with the story in Batman, Inc. itself. But those in the know (which is all of us now!) will see that Morrison isn't just calling upon the stories from the 50s and 60s that were reprinted in The Black Casebook for this iteration of his Bat myths, but all of the interesting and innovative comics that have come out of Batman over the course of his history.
And that's all for today. Onward!